2,5 Million Views in Two Weeks and A Successful Battle. Pictionary Air & AIR Brands Case Study
Bringing a new game to market and attracting a wide audience is a difficult challenge. The task becomes even more difficult when the competing agency has already introduced this game to another market, and quite successfully at that.

AIR Brands content marketer Olena Beskorovaina told Adsider how the agency launched the Pictionary Air game on the Ukrainian market, doubling the results of its British counterparts, and for a smaller budget.

30th June, 2021


Olena Beskorovaina

Content Manager AIR Brands

When a representative of the international toy brand Mattel approached us to develop a new game for the Ukrainian market with the help of influencers, we were delighted. Mattel manufactures toys from world-famous brands: Barbie, Monster High, Hot Wheels, and Fisher-Price. When we learned that the new game is also the "namesake" of our company — AIR — we realized it must be fate.
The Product
Pictionary Air is a game for friends and family. It develops reaction time, logical thinking, and imagination. One player chooses a word from a card and draws the image in the air with a special pen, while others look at the picture through the screen of a smartphone and try to guess what the player is drawing.

Became the choice of the year in 2020 and received the prestigious TOTY (Toy of the Year) award.

Available for iOS and Android devices.
Task
Launch Pictionary Air game to the Ukrainian market
Inform and interest the target audience about this new idea
Show how to play the game and how much fun you can have playing it
Challenge
Mattel's representative in Ukraine challenged us to surpass the success of our British colleagues who used influencer marketing to launch the game in the UK market last year.

The results of their advertising campaign with influencers in TikTok were:
9
videos
8
influencers
1,57
million views
7 776
hours of watching
Target Audience
Pictionary Air can be played by children 8+ years old and adults. But the core target audience for the game is young people from 16 to 24 years old.

The combination of a classic game with augmented reality makes it extremely relevant for Generation Z. According to a study by McKinsey & Company, one of the defining characteristics of Generation Z is the desire for self-expression. This fact alone has ensured the rapid growth of TikTok. For Generation Z, the typical view of consumers through the prism of socio-economic categories does not work, forcing brands to seek a creative approach to this category.
Realization
We started working on this project in early December and wanted to implement it by the New Year.

What else is there to do on long winter evenings during the New Year holidays but to have fun with family and friends with an interesting game.

The key message we wanted to convey was: "Pictionary Air is fun and modern."

AIR brands, along with the client, chose TikTok as the integration channel from the very beginning.

TikTok provides users and brands with quality and convenient tools for adding music and visual effects. Simple and dynamic content is valued here, versus the elegant presentation on Instagram, and provides a higher level of engagement compared to other platforms.
Campaign Mechanics

TikTok

Platform for integration

7

Bloggers

8-20 Dec 2020

publication period

It was important for us that the bloggers shot a video that:

  • would acquaint the audience with the product, the rules of the game, and show the game in action
  • would interest and inspire the audience to buy the product
  • would show positive and fun emotions during the game.
How We Chose Influencers
We regularly track blogger stats with our internal tools, but we also keep a close eye on TikTok trends and influencers who are just gaining popularity on the platform.

For this integration, we focused on new bloggers who are good at capturing creative and fun content. This allowed us to both meet our budget and create a truly sincere and positive ad campaign with amazing reach.
Results
We doubled our planned goal. Total views for the project amounted to 2,518,018 (planned -1,690,000)
2 518 018
views
317,645
likes
1818
comments
11,895
hours watched
Now, let's go back to the beginning of our case study and remember our initial challenge: "To surpass the success of our British colleagues." Well, a battle is a battle.

Let’s see how we did.
Just between us, it seems we succeeded and with a reduced budget.
Audience Reaction
Our target audience welcomed this integration very warmly and with great interest. Young people noted that they like the game because it included tech, had an application, and a cool design. People actively asked for details on how to play and where to buy the game.
Conclusions
After carefully analyzing the target audience, choosing the right platform and influencers for integration, we hit the bullseye.

In a short period of time, with a limited budget, we managed to achieve amazing results. We received 2.52 million views in 2 weeks and won an unofficial battle with our British colleagues to bring the game to the Ukrainian market.

It’s clear that if the brand's target audience is Generation Z, you can successfully use TikTok to promote your product with the ability to reach 7 million young Ukrainians every month.

But remember, when in Rome, do as the Romans do. Influencers who gained their popularity on TikTok will help you to play by the rules of that platform. Trust their advice, be flexible and don’t demand that they speak the learned text on camera. Instead, give free rein to creativity and fun, because TikTok is almost the only social network where simplicity and creativity are still valued.
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